In Part 6 of the Peer to Peer Series, I set the stage for learning how to use WCF's PeerChannel. After a simple overview of PeerChannel, I show a sample application that uses PeerChannel to play buzzword bingo. The focus of this installment is to give an understanding of some of the key considerations one must think about dealing with the message broadcasts that comprise a PeerChannel application.
The next few installments will focus extensively on building peer applications using PeerChannel.
Other documentation for PNRP:
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