Unity 1.1 Released

5/17/2008 1:40:33 AM

PAG I apparently missed the release of Unity 1.0 in April, but another update has been released for May, Unity 1.1.  If you are not familiar with Unity, it is a lightweight, extensible dependency injection container. It facilitates building loosely coupled applications and provides developers with the following advantages:

  • Simplified object creation, especially for hierarchical object structures and dependencies
  • Abstraction of requirements; this allows developers to specify dependencies at run time or in configuration and simplify management of crosscutting concerns
  • Increased flexibility by deferring component configuration to the container
  • Service location capability; this allows clients to store or cache the container

Unity works with .NET Framework v2.0+ and was designed to achieve the following goals:

  • To promote the principles of modular design through aggressive decoupling
  • To raise awareness of the need to maximize testability when designing applications
  • To provide a fast and lightweight dependency injection container mechanism for creating new object instances and managing existing object instances
  • To expose a compact and intuitive API for developers to work with the container
  • To support a wide range of code languages, with method overrides that accept generic parameters where the language supports these
  • To implement attribute-driven injection for constructors, property setters, and methods of target objects
  • To provide extensibility through custom and third-party container extensions
  • To provide the performance required in enterprise-level line-of-business (LOB) applications

You can read an introduction to Unity here.

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Jeff Brand Jeff Brand

This is the personal web site of Jeff Brand, self-proclaimed .NET Sex Symbol and All-Around Good guy. Content from my presentations, blog, and links to other useful .NET information can all be found here.

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